public class SceneManager
extends java.lang.Object
Constructor and Description |
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SceneManager() |
Modifier and Type | Method and Description |
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void |
AddScene(Scene scene) |
void |
AddSceneLocationValue(int X,
int Y,
boolean ObjectsOffset) |
void |
AddSceneLocationX(int X,
boolean ObjectsOffset) |
void |
AddSceneLocationY(int Y,
boolean ObjectsOffset) |
java.awt.image.BufferedImage |
BuildScene() |
boolean |
getEnabled() |
java.util.Vector<gameobject> |
GetGameObjects() |
java.util.Vector<gameobject> |
GetGameObjects(java.lang.String Tag) |
java.lang.String |
getName() |
Scene |
GetScene() |
Scene |
GetScene(java.lang.String Name) |
int |
getSceneIndex() |
java.util.Vector<Scene> |
getScenes() |
java.lang.String |
getTag() |
void |
setEnabled(boolean Enabled) |
void |
setName(java.lang.String Name) |
void |
setSceneIndex(int Index) |
void |
setScenes(java.util.Vector<Scene> Scenes) |
void |
setTag(java.lang.String Tag) |
public void setName(java.lang.String Name)
public void setTag(java.lang.String Tag)
public void setEnabled(boolean Enabled)
public void setScenes(java.util.Vector<Scene> Scenes)
public void setSceneIndex(int Index)
public java.lang.String getName()
public java.lang.String getTag()
public boolean getEnabled()
public java.util.Vector<Scene> getScenes()
public int getSceneIndex()
public void AddScene(Scene scene)
public Scene GetScene()
public Scene GetScene(java.lang.String Name)
public java.util.Vector<gameobject> GetGameObjects()
public void AddSceneLocationValue(int X, int Y, boolean ObjectsOffset)
public void AddSceneLocationX(int X, boolean ObjectsOffset)
public void AddSceneLocationY(int Y, boolean ObjectsOffset)
public java.awt.image.BufferedImage BuildScene()
public java.util.Vector<gameobject> GetGameObjects(java.lang.String Tag)