Was ist das für eine Programmiersprache?

Es gibt 7 Antworten in diesem Thema. Der letzte Beitrag () ist von Chrisber.

    Was ist das für eine Programmiersprache?

    Hi,

    wisst ihr, was das hier für eine Programmiersprahc eist?

    Brainfuck-Quellcode

    1. class Scene_Name < Scene_Base
    2. #--------------------------------------------------------------------------
    3. # * Start processing
    4. #--------------------------------------------------------------------------
    5. def start
    6. super
    7. create_menu_background
    8. @actor = $game_actors[$game_temp.name_actor_id]
    9. @edit_window = Window_NameEdit.new(@actor, $game_temp.name_max_char)
    10. @input_window = Window_NameInput.new
    11. end
    12. #--------------------------------------------------------------------------
    13. # * Termination Processing
    14. #--------------------------------------------------------------------------
    15. def terminate
    16. super
    17. dispose_menu_background
    18. @edit_window.dispose
    19. @input_window.dispose
    20. end
    21. #--------------------------------------------------------------------------
    22. # * Return to Original Screen
    23. #--------------------------------------------------------------------------
    24. def return_scene
    25. $scene = Scene_Map.new
    26. end
    27. #--------------------------------------------------------------------------
    28. # * Frame Update
    29. #--------------------------------------------------------------------------
    30. def update
    31. super
    32. update_menu_background
    33. @edit_window.update
    34. @input_window.update
    35. if Input.repeat?(Input::B)
    36. if @edit_window.index > 0 # Not at the left edge
    37. Sound.play_cancel
    38. @edit_window.back
    39. end
    40. elsif Input.trigger?(Input::C)
    41. if @input_window.is_decision # If cursor is positioned on [OK]
    42. if @edit_window.name == "" # If name is empty
    43. @edit_window.restore_default # Return to default name
    44. if @edit_window.name == ""
    45. Sound.play_buzzer
    46. else
    47. Sound.play_decision
    48. end
    49. else
    50. Sound.play_decision
    51. @actor.name = @edit_window.name # Change actor name
    52. return_scene
    53. end
    54. elsif @input_window.character != "" # If text characters are not empty
    55. if @edit_window.index == @edit_window.max_char # at the right edge
    56. Sound.play_buzzer
    57. else
    58. Sound.play_decision
    59. @edit_window.add(@input_window.character) # Add text character
    60. end
    61. end
    62. end
    63. end
    64. end


    Mfg
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