Android kann nicht degugt werden Eclipse

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    Android kann nicht degugt werden Eclipse

    Hallo Comuity,
    Ich habe mir gestern vorgenommen mich mit der Android Materie rumzuschlagen.
    Ich habe mir dazu die nötigen Plugins besorgt und Exlipse.
    Nachdem ich Eclipse usw Installiert habe, wagte ich mich an ein "Hallo Welt" Programm (ich weiss das sind keine ganzen Programme wie die die in VB geschrieben werden). Als ich es dann Debuggen wollte, bekam ich nach einer zeit lang folgendes in die Console:

    [2013-07-28 14:37:52 - Emulator] extension WGL_ARB_make_current_read was not found
    [2013-07-28 14:37:52 - Emulator] could not load func glBindBuffer
    [2013-07-28 14:37:52 - Emulator] could not load func glBlendEquationSeparate
    [2013-07-28 14:37:52 - Emulator] could not load func glBufferData
    [2013-07-28 14:37:52 - Emulator] could not load func glBufferSubData
    [2013-07-28 14:37:52 - Emulator] could not load func glDeleteBuffers
    [2013-07-28 14:37:52 - Emulator] could not load func glGenBuffers
    [2013-07-28 14:37:52 - Emulator] could not load func glGetBufferParameteriv
    [2013-07-28 14:37:52 - Emulator] could not load func glIsBuffer
    [2013-07-28 14:37:52 - Emulator] could not load func glStencilFuncSeparate
    [2013-07-28 14:37:52 - Emulator] could not load func glIsShader
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform1f
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform1fv
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform1i
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform1iv
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform2f
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform2fv
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform2i
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform2iv
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform3f
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform3fv
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform3i
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform3iv
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform4f
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform4fv
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform4i
    [2013-07-28 14:37:52 - Emulator] could not load func glUniform4iv
    [2013-07-28 14:37:52 - Emulator] could not load func glUniformMatrix2fv
    [2013-07-28 14:37:52 - Emulator] could not load func glUniformMatrix3fv
    [2013-07-28 14:37:52 - Emulator] could not load func glUniformMatrix4fv
    [2013-07-28 14:37:52 - Emulator] could not load func glAttachShader
    [2013-07-28 14:37:52 - Emulator] could not load func glBindAttribLocation
    [2013-07-28 14:37:52 - Emulator] could not load func glCompileShader
    [2013-07-28 14:37:52 - Emulator] could not load func glCreateProgram
    [2013-07-28 14:37:52 - Emulator] could not load func glCreateShader
    [2013-07-28 14:37:52 - Emulator] could not load func glDeleteProgram
    [2013-07-28 14:37:52 - Emulator] could not load func glDeleteShader
    [2013-07-28 14:37:52 - Emulator] could not load func glDetachShader
    [2013-07-28 14:37:52 - Emulator] could not load func glLinkProgram
    [2013-07-28 14:37:52 - Emulator] could not load func glUseProgram
    [2013-07-28 14:37:52 - Emulator] could not load func glValidateProgram
    [2013-07-28 14:37:52 - Emulator] could not load func glGetActiveAttrib
    [2013-07-28 14:37:52 - Emulator] could not load func glGetActiveUniform
    [2013-07-28 14:37:52 - Emulator] could not load func glGetAttachedShaders
    [2013-07-28 14:37:52 - Emulator] could not load func glGetAttribLocation
    [2013-07-28 14:37:52 - Emulator] could not load func glGetProgramInfoLog
    [2013-07-28 14:37:52 - Emulator] could not load func glGetShaderiv
    [2013-07-28 14:37:52 - Emulator] could not load func glGetShaderInfoLog
    [2013-07-28 14:37:52 - Emulator] could not load func glGetShaderSource
    [2013-07-28 14:37:52 - Emulator] could not load func glGetUniformfv
    [2013-07-28 14:37:52 - Emulator] could not load func glGetUniformiv
    [2013-07-28 14:37:52 - Emulator] could not load func glGetUniformLocation
    [2013-07-28 14:37:52 - Emulator] could not load func glShaderSource
    [2013-07-28 14:37:52 - Emulator] could not load func glStencilMaskSeparate
    [2013-07-28 14:37:52 - Emulator] could not load func glBindBuffer
    [2013-07-28 14:37:52 - Emulator] could not load func glBlendEquationSeparate
    [2013-07-28 14:37:52 - Emulator] could not load func glBufferData
    [2013-07-28 14:37:52 - Emulator] could not load func glBufferSubData
    [2013-07-28 14:37:52 - Emulator] could not load func glDeleteBuffers
    [2013-07-28 14:37:52 - Emulator] could not load func glGenBuffers
    [2013-07-28 14:37:52 - Emulator] could not load func glGetBufferParameteriv
    [2013-07-28 14:37:52 - Emulator] could not load func glIsBuffer
    [2013-07-28 14:38:06 - Emulator] emulator: emulator window was out of view and was recentered
    [2013-07-28 14:38:06 - Emulator]
    [2013-07-28 14:38:24 - Test] New emulator found: emulator-5554
    [2013-07-28 14:38:24 - Test] Waiting for HOME ('android.process.acore') to be launched...
    [2013-07-28 14:39:42 - Test] emulator-5554 disconnected! Cancelling 'de.est.HelloActivity activity launch'!

    Fehlt in Eclipse ein Plugin oder habe ich was falsch gemacht ?

    Würde mich über Hilfreiche Antworten freuen